The software industry has been
undergoing a transformation of shipment from proprietary to cloud-based
subscription software, a trend that presents players within the global computer
graphics market several opportunities for growth. Transparency Market Research,
in a report titled “Computer Graphics Market - Global Industry Analysis, Size,
Share, Growth, Trends and Forecast 2014 – 2020,” indicates that the worldwide
market for computer graphics is also fueled by several other factors including
the booming entertainment sector, the growing demand for online gaming options
with high-resolution graphics, the increased penetration of the high-speed
internet and smartphones, and the need for computer systems that are equipped
to edit and format high-resolution video formats.
Computer graphics, via animation,
modeling, and visualization, are becoming increasingly relevant in a multitude
of industries today. With the help of realistic 3D images of products and
various objects, users have a better understanding of what is being
manufactured, the limitations and possible bottlenecks, and what changes are
required. Computer graphics aids manufacturing in several industries such as automobile,
defense and aerospace, and healthcare. In contrast, high price sensitivity and
a concentrated consumer base are some of the major challenges faced by the
computer graphics market. On the other hand, the advent of 4D technology and
the rising popularity and benefits of cloud-based subscriptions present several
growth opportunities.
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The report studies the computer graphics
market on five fronts: service, software, vertical, end users, and region.
By service, the computer graphics market
is segmented into training and support, integration, and consulting. By
software, the market is categorized into modeling and animation, digital video,
CAD/CAM, imaging, visualization and simulation, and others. On the basis of
verticals, the computer graphics market is divided into automobile, academia
and education, manufacturing, aerospace and defense, entertainment and
advertising, healthcare, building, architecture, and construction, and others.
On the basis of end users, the computer graphics market is segmented into
enterprises and small and medium businesses. By region, the global market is
divided into North America, Asia Pacific, Europe, and Rest of the World.
Some of the main participants of the
global computer graphics market are Mentor Graphics, Sony, Autodesk, Intel
Corporation, Advanced Micro Devices (AMD), Adobe Systems, Siemens PLM Software,
Microsoft, Nvidia, and Dassault Systemes. These players are profiled in the
report based on attributes such as company overview, product/ service
portfolio, business strategies, financial services, and recent developments. The
report discusses the strengths, weaknesses, opportunities, and threats of
individual companies with the help of a SWOT analysis. It also sheds light on
some of the key elements of the industrial chain, highlighting the impact of
substitutes, new entrants, buyers, suppliers, and competitors on the global
computer graphics market.
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